ARENA FIVE

Stephanie Powers vs. Stormgarde
Round One

Initiative Rolls (from winner to loser)
Stormgarde (starting point 1, 9, F4)
Stephanie Powers (starting point 26, 9, F1)
Movement Phase
Stephanie Powers
  • Jump to 22, 15, F6
  • end of movement (JUMP of 7 hexes)
Stormgarde
  • Jump to 6, 9, F4
  • end of movement (JUMP of 5 hexes)
Reaction Phase
Stormgarde activates Electro-Magnetic Sensors
Stephanie Powers activates Electro-Magnetic Sensors, deactivates Auto-Eject
Weapons Attack Phase
no fire due to trees
Physical Attack Phase
no attack due to range
Heat Phase
no noticable heat increase in either combatant
End Phase
Stormgarde
  • nothing
Stephanie Powers
  • nothing

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