ARENA ONE

Solaris VII Grand Championship Match Round One

Initiative Rolls (from winner to loser)
Paladin (starting point 9, 1, F3)
Alexander Mortimus (starting point 27, 1, F2)
Hangfire (starting point 37, 1, F2)
Tron (starting point 37, 14, F1)
Reaper (starting point 37, 26, F6)
Dark Samurai (starting point 27, 26, F6)
Knight (starting point 9, 26, F5)
Vapor (starting point 1, 26, F5)
Raven (starting point 1, 14, F4)
Lone Wolf (starting point 1, 1, F3)
Movement Phase
Lone Wolf
  • 1, 1, F4
  • end of movement (WALK of 0)
Raven
  • MASC activated (rolled 7)
  • 2, 14, F4
  • 2, 14, F3
  • 3, 15, F3
  • 3, 16, F3
  • 4, 17, F3
  • 4, 18, F3
  • 4, 18, F4
  • end of movement (WALK of 5)
Vapor
  • no movement
Knight
  • JUMP to 14, 24, F6
  • end of movement (JUMP of 6 hexes)
Dark Samurai
  • 27, 26, F5
  • 28, 25, F5
  • 28, 24, F5
  • 29, 23, F5
  • 29, 23, F4
  • end of movement (SPRINTED for 3 hexes)
Reaper
  • no movement
Tron
  • 37, 14, F6
  • 37, 13, F6
  • 36, 12, F6
  • 36, 11, F6
  • end of movement (RUN of 3 hexes)
Hangfire
  • 37, 1, F2
  • 36, 2, F2
  • 36, 3, F2
  • 35, 4,F2
  • end of movement (WALK of 3 hexes)
Alexander Mortimus
  • 27, 1, F3
  • 27, 1, F4
  • 28, 1, F4
  • 29, 1, F4
  • end of movement (RUN of 2 hexes)
Paladin
  • 9, 1, F2
  • 9, 1, F1
  • 8, 1, F1
  • end of movement (RUN of 1 hex)
Reaction Phase
Paladin
  • auto-eject enabled
  • activate Anti-Missile System
Alexander Mortimus
  • auto-eject disabled
  • activate Anti-Missile System
  • activate Angel ECM Suite
Hangfire
  • auto-eject disabled
  • Activate Angel ECM suite
  • Variable Range targetting to Short Range
  • AMS Set to Chain Fire
Tron
  • auto-eject enabled
  • activate ECM Suite
  • activate Electro-Magnetic Sensors
  • switch LRM launcher to Magnetic Pulse Warheads
Reaper
  • auto-eject enabled
Dark Samurai
  • auto-eject enabled
  • activate Anti-Missile System
  • enable Targeting Computer
Knight
  • auto-eject enabled
Vapor
  • auto-eject enabled
Raven
  • auto-eject enabled
  • activate Angel ECM Suite
  • disable Targeting Computer
Lone Wolf
  • auto-eject enabled
Weapons Phase
Paladin
  • firing 2 Gauss Rifles and 2 Ultra AC/20's at normal rate of fire at Lone Wolf
    1. Gauss Rifle - needs 4+ (2+2+0+0). Rolls 5. Hits Right Leg for 15.
    2. Gauss Rifle - needs 4+ (2+2+0+0). Rolls 8. Hits Right Arm for 15.
    3. Ultra AC/20 - needs 6+ (2+2+0+2). Rolls 6. Hits Right Torso for 20.
    4. Ultra AC/20 - needs 6+ (2+2+0+2). Rolls 12. Hits Right Torso for 20.
      • Right Torso destroyed. Lone Wolf suffers 2 XL engine hits and loses 1 ER PPC, 1 Large Pulse Laser, 1 Medium Pulse Laser, and the Active Probe
      • (1 Skill Point for Gunnery)
Alexander Mortimus
  • not firing
Hangfire
  • firing 2 Gauss Rifles, 2 LRM 15 with Artemis IV, and 2 ER Medium Lasers at Tron
    1. LOS blocked due to 1 Heavy Wood and 1 Light Wood
Tron
  • firing 1 Ultra AC/20 on double rate, 1 Large Pulse Laser, and 1 ER PPC at Hangfire
    1. LOS blocked due to 1 Heavy Wood and 1 Light Wood
Reaper
  • not firing
Dark Samurai
  • not firing due to Sprinting
Knight
  • fires 1 ER Large Laser at hex 5, 19 to ignite trees
    1. ER Large Laser - needs 10+ (2+3+7+2-4). Rolls 6. Nothing done.
Vapor
  • not firing
Raven
  • firing 7 ER Medium Lasers at Knight
    1. ER Medium Laser - needs 11+ (2+1+3+1+4). Rolls 6. Misses.
    2. ER Medium Laser - needs 11+ (2+1+3+1+4). Rolls 11. Hits Right Leg for 7.
    3. ER Medium Laser - needs 11+ (2+1+3+1+4). Rolls 10. Misses.
    4. ER Medium Laser - needs 11+ (2+1+3+1+4). Rolls 7. Misses.
    5. ER Medium Laser - needs 11+ (2+1+3+1+4). Rolls 6. Misses.
    6. ER Medium Laser - needs 11+ (2+1+3+1+4). Rolls 8. Misses.
    7. ER Medium Laser - needs 11+ (2+1+3+1+4). Rolls 4. Misses.
Lone Wolf
    firing 2 ER PPCs at Paladin
    1. ER PPC - needs 2+ (2+0+0+0+0). Rolls 3. Hits Left Arm for 15.
    2. ER PPC - needs 2+ (2+0+0+0+0). Rolls 4. Hits Right Torso for 15.
Physical Attack Phase
no Physical attacks due to range.
Heat Phase
Paladin - no recorded heat build up beyond heat sink capacity
Alexander Mortimus - no recorded heat build up beyond heat sink capacity
Hangfire - no recorded heat build up beyond heat sink capacity
Tron - no recorded heat build up beyond heat sink capacity
Reaper - no recorded heat build up beyond heat sink capacity
Dark Samurai - no recorded heat build up beyond heat sink capacity
Knight - no recorded heat build up beyond heat sink capacity
Vapor - no recorded heat build up beyond heat sink capacity
Raven - no recorded heat build up beyond heat sink capacity
Lone Wolf
  • 2 x 15 for 2 ER PPCs = 30
  • 2 x 5 for 2 engine hits = 10
  • 1 for Walk MP = 1
  • TOTAL HEAT GENERATED = 41
  • TOTAL HEAT SINK CAPACITY = 26
  • TOTAL HEAT GAIN = 15
  • Effects of heat -
    • -3 to WMP (now 2 WMP)
    • +2 To-Hit modifier to fire
    • avoid engine shutdown at 4+
      • Rolled 5. Does not shutdown
End Phase
Lone Wolf
  • Piloting for 20+ damage. Rolled 9. Passed.
Paladin
  • Piloting for 20+ damage. Rolled 7. Passed.
Knight
  • Piloting for leg shot. Rolled 11. Passed.
Tron deactivates Auto-Eject.

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